The first major event after a new set is released is both very significant, and yet worthless for the analyst. On the one hand, this is the first glimpse the world gets at where the wider metagame is heading. On the other, it is a single data point in an entirely new experimental condition. In plain English, the early tournaments are not indicative of where the metagame actually is, but they do indicate where it is going to go. They’re useful to judge how people have reacted to the expected new metagame and serve as the starting point for the new meta.
What I’m saying, as Modern Nexus has said many times before, is that when we look at the results from the SCG Classic in Columbus we should temper our expectations and be careful about our conclusions. Players were trying out new ideas in hopes that they would work, without significant testing or evidence to back them up. This was just the first iteration of the experiment; it will take a lot more to actually have something useful analytically. As a result, the data the event generates will be unusual compared to where we were prior to the set release and where we will be in a few months. This will be doubly true because of the recent bannings.
With that disclaimer out of the way, the results are very interesting in and of themselves. What they suggest is that the bans worked and many decks that were afraid of Dredge were able to return. The relative lack of Infect and complete absence of any other Gitaxian Probe deck add additional evidence. At the very least, it means players thought that the bans worked, and adapted to the perceived reality. Whether that will continue to be the case remains to be seen.
The SCG Columbus Top 16
Before we go any further, lets take a look at the data set in question.
|Deck||Total Number||Number in Top 8|
|Death and Taxes||1||-|
That is quite the collection of decks. I count 12 distinct archetypes. Star City has listed Jermol Jupiter’s and Brian Demars’s decks as separate but they’re only superficially different from each other. In reality they’re both Abzan Company. Bant Eldrazi was the only deck with two members in the Top 8, with another deck in the Top 16. Affinity and the aforementioned Abzan Company also had representatives on both sides of the cut. Whether these numbers are a function of their population at the tournament or actual strength is indeterminate, except for Bant Eldrazi, which at this point has a proven track record. It really is that powerful, despite its flaws. Always be vigilant.
What is most interesting is the number of graveyard decks in this Top 16. Abzan Company, Grishoalbrand, and Dredge are graveyard-based combo decks while Grixis Delver and Esper Control utilize their graveyards as secondary resources to fuel their gameplans. This suggests to me that some players were aware of the Dredge Cycle and took advantage. The banning of Golgari Grave-Troll was expected to reduce the prevalence of Dredge. Therefore players expected that they could cut graveyard hate. This in turn provided an opportunity to those decks that had suffered splash damage from the Dredge hate.
Abzan Company was hit particularly hard, losing about half its metagame share and dropping from solid Tier 1 status post-Eldrazi banning down to Tier 2. There is far less dedicated graveyard hate in the Top 16 than we saw in previous tournaments, which means less splash damage and thus a return to relevance for these archetypes. That helps explain the appearance of Abzan Company and Griselbrand Reanimator, but may similarly affect decks like Living End. Whether this trend will hold has yet to be seen.
It is also instructive that the winner was Ad Nauseam. A powerful combo deck in a vacuum, it struggled mightily against Infect, which just ignores Angel’s Grace and Phyrexian Unlife. Last year we saw a number of decks that overloaded their sideboards against Infect and still lost. With Infect hit by a ban, it makes sense that Ad Naus would be boosted. This could signal a metagame shift toward Jund, a common foil, and Ad Naus. It’s difficult for many decks to race Ad Naus and most don’t interact with the combo. Jund is a notable exception thanks to its discard spells and Liliana of the Veil locking Ad Naus out of topdecking into their two-card combo. Again, too early to tell, but it stands to reason given the weakening of the predator. Keep your ears open.
I don’t want to extrapolate beyond that due to the ambiguity caused by our lack of data, so instead let’s look into the Top 16 and examine some interesting developments present.
Ad Nauseam Ascendant
The winning decklist has a very standard maindeck. Unsurprising considering that it’s a well-established combo deck. In fact, I suspect that any deviation from this standard is actively wrong. What is more interesting is the sideboard.
Another facet of being an established, tight list is inflexibility in the sideboard. You know your bad matchups and what they’ll use against you, and the best tools to fight back are well known, which is why Ad Naus plays Leyline of Sanctity against Jund. Infect has traditionally been fought with Darkness and additional spot removal, but Danny Spencer completely changed the game by playing Crovax, Ascendant Hero. All of Infect’s creatures have one toughness, meaning that Crovax fairly neatly beats their entire deck. Infect normally only runs Spell Pierce and Dismember as answers, neither of which is effective when Crovax can bounce himself. An absolutely brilliant piece of tech. I told you the cardpool has plenty of surprises!
Abzan Company: A Return to Form
Most players won’t remember this, but Abzan players have been gaining infinite life since long before Melira, Sylvok Outcast was printed. It was just a more complicated process. Back in the day it was accomplished with Essence Warden, Saffi Eriksdotter and Crypt Champion in a Standard deck called Project X. The way it worked was Champion would die when it entered the battlefield. In response to the sacrifice trigger, you use Saffi on Champion. Champion will be sacrificed and then returned, and then both its abilities trigger, returning Saffi to play. Repeat until bored, in the presence of Warden, for infinite life.
When Melira came out the combo was greatly simplified, with fewer opportunities to misclick on MTGO, and Saffi hasn’t seen play since. However, Renegade Rallier stands to change all that. Rallier is a very solid value creature for Abzan Company and can incidentally combo off with Saffi and a sacrifice outlet. The inclusion of this combo is the only major difference between Jupiter’s and Demars’ lists.
Abzan Company, by Jermol Jupiter (2nd, SCG Columbus Classic)
Rather than being used to gain infinite life, in this list Saffi, Seer, and Rallier combine with Anafenza to produce infinite bolster triggers. Note that you can stack all these triggers below the combo iterations proper, and then sacrifice any extra creatures to ensure the counters go on an attacker that isn’t summoning sick. A bit complicated I’ll admit, but effective. I doubt that the combo is good enough on its own, but as a backup plan it has merit. Surgical Extraction is the most popular graveyard hate outside of Dredge-fearing metagames, and it’s not uncommon for the Abzan player to get their Finks extracted. The Saffi package provides an additional way to combo out. Rallier is also a respectable card in its own right, in this deck effectively an Eternal Witness that hits harder and saves mana.
The question is whether this additional combo build is actually the path for Company moving forward. Brian Demars didn’t use Rallier and finished lower than Jupiter, but in its place he had more value engines like Tireless Tracker. This makes his deck more fair and less vulnerable to graveyard hate. Abzan was hated out because of Dredge, and Jupiter’s deck is quite vulnerable to Rest in Peace. Most of his cards depend on the graveyard to be good and he doesn’t really have a backup plan except the ubiquitous Gavony Township. Demars can more easily ignore the enchantment by playing a clue-based value and growth game. Which version becomes more common will likely depend on how prevalent general hate like RiP remains. If it remains common then Demars’s list will be better. If not, I think that the additional combo has considerable value. More potential combos means more surprise wins from Company.
Control Is Back
Jeskai Control has really fallen off over the past year. Dredge was one factor but it had been in decline before the undead menace arose. I was never sure why—possibly Nahiri wasn’t as good as expected? In any case, control appears to have returned in Columbus in very different form.
Esper Control, by Ryan Hovis (9th, SCG Columbus Classic)
4 Snapcaster Mage
4 Fatal Push
2 Path to Exile
2 Secure the Wastes
4 Think Twice
3 Logic Knot
4 Esper Charm
2 Sphinx’s Revelation
4 Cryptic Command
3 Supreme Verdict
4 Celestial Colonnade
4 Flooded Strand
4 Polluted Delta
2 Hallowed Fountain
2 Watery Grave
1 Godless Shrine
1 Marsh Flats
1 Mystic Gate
1 Steam Vents
1 Sunken Ruins
3 Runed Halo
2 Stony Silence
2 Path to Exile
2 Crumble to Dust
2 Timely Reinforcements
1 Relic of Progenitus
|Buy deck on Cardhoarder (MTGO)Buy deck on TCGPlayer (Paper)|
Now this is a deck to warm Shaheen Soorani’s heart! The purest Modern control deck I’ve seen in quite a while. No planeswalkers, no targeted discard. Just reactive answers, card draw, land, and a win condition. We saw this archetype appear in the hands of Guillaume Wafo-Tapa some months ago, and this list is quite similar. I heartily approve of the Supreme Verdicts and I expect you’ll be seeing more of these decks in the not-too-distant future. I knew control was viable if you tried hard enough! And Dredge took a hit so that you could ignore it!
Fatal Push is the main draw to Esper rather than Jeskai. Push kills most things Bolt does and some more besides. It doesn’t go to the face, but in such a dedicated control deck I don’t think you care. For this reason I expect that Esper will replace Jeskai in the short run. How this will fare in the long term is less certain. This is not a deck that cares about chiseling away at an opponent, it just shuts you down and wins (figuratively) with card advantage. Full sets of Push, Path to Exile, and Snapcaster Mage combine with Verdict to grind through creature decks, while Cryptic answers everything else. That said, the humbling of Dredge has greatly benefited this deck. I can’t imagine that was a good matchup, and graveyard hate also really hurts as dedicated a Snapcaster deck as this one. I suspect the maindeck Negates had RiP and Grafdigger’s Cage in mind.
Secure the Wastes is an interesting win condition. It makes sense with the high land count, and the fact that it can be deployed at instant speed is attractive, but I can’t help feeling like there are better options. I wonder if, given a better instant-speed creature, Hovis would have used that instead. The deck is clearly designed to never tap out on its own turn, and Secure plays into that plan nicely. However, it’s far easier to answer or race 1/1 Warriors than a dragon or angel. Still, this is an impressive list and will be inspiring many frustrated control mages for some time to come.
I want to begin by disputing the name of the RG Valakut deck, listed by Star City as “RG Breach.” Not because it isn’t a Breach deck, but because it is definitely missing the adjective “Turbo” on the front! Why? Simian Spirit Guide. Logan Hoberty is using SSG to blitz out his Breaches. The least fair mana accelerant alongside the most broken Titan. That’s just unfair. Oath of Nissa is exceptional in this deck, finding either business, lands, or your accelerant. Just absurd.
Finally, I want to draw your attention to Elliot Smith’s Death and Taxes list. I’ve been working on my own list for some time now, so it takes a lot to get me excited about a new list. Smith succeeded, though you may be surprised why. While it’s only a one-of in this list, Weathered Wayfarer is a brilliant find. Decks like this use their lands like spells, and Wayfarer tutors for any land. One special piece of value is to sacrifice Ghost Quarter or Tectonic Edge and before they resolve use Wayfarer, finding a replacement while your opponent has more lands than you do. In DnT that’s almost Demonic Tutor. I had completely forgotten Wayfarer existed and am really looking forward to testing it to see if it’s as good as I just claimed it was.
Just the Start
I really appreciate the innovation that was on display in this Top 16. The question is whether this will be sustained as the format begins to mature. The format is still getting sorted from the recent upheaval, and we only have this one data point to draw any conclusions. My advice is to limit yourself to looking at this tournament in a vacuum and refrain from drawing any major conclusions. Once the results from Regionals begin to roll in, then we can talk about more in-depth analysis.