Miracles in Modern

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Dean Tolmachoff took 5th place at an SCG States tournament this week running Miracles, of all things.

Miracles was a deck in Standard when the sometimes-busted Entreat the Angels and Terminus were format legal and netted then tournament newbie Alexander Hayne a 1st place win (beating down Jon Finkel in the finals, no less). The deck also transferred well to Legacy thanks to broken library manipulation in the form of Brainstorm and Sensei’s Divining Top, and the natural fit powerhouse that is Counterbalance. It remains a format pillar there to this day.

 

Sadly, the deck has never found a home in Modern. While the inconsistency of the miracle mechanic was fine for a low power format like Standard, it tends to not be for a high power format like Modern, and the closest thing Modern has to Brainstorm and Top is Serum Visions and Crystal Ball — not extremely inspiring.

Nevertheless, Tolmachoff went against the odds and built the Miracles list below, which eschews the use of Ball and similar effects but goes all in on Visions and includes Entreat and Terminus. The rest of it is your typical Modern U/W Control shell, apart perhaps from maindeck Azorius Charm and Batterskull. Between those and the sideboard Kor Firewalker and Timely Reinforcements, I’ll take a wild guess and say Burn is a tough matchup (or would be without all of these accommodations).

Miracles by Dean Tolmachoff

Creatures (4)
Snapcaster Mage

Lands (23)
Island
Plains
Celestial Colonnade
Flooded Strand
Hallowed Fountain
Seachrome Coast

Spells (33)
Batterskull
Azorius Charm
Cryptic Command
Path to Exile
Remand
Spell Pierce
Think Twice
Entreat the Angels
Serum Visions
Terminus
Sideboard (15)
Torpor Orb
Kor Firewalker
Stony Silence
Wipe Away
Kataki, War’s Wage
Timely Reinforcements
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I do have to wonder with all the lifelink love if Ojutai’s Command shouldn’t be in the deck somewhere, despite its downsides versus Cryptic. I’d also be curious to see Ball and Darksteel Pendant tested (separately), even if only used as a 1-of. My instinct is none are good enough, but you never know until you test.

If you have or find any unique tournament winning brews, be sure to let us know so we can highlight them in future articles!

Sean is a Magic Online grinder that’s been playing Modern since 2012. His background comprises a combined 10 years of journalism study and practice. You can find him on Twitter @regalforce.

8 thoughts on “Miracles in Modern

  1. Sweet! It’s awesome to see a Miracles deck in Modern! And I think the player is really missing out on the use of Halimar Depths + Deprive! And I’m also wondering if they’re is a potential strategy between Crystal Ball + Counter Balance. Idk, just some random musings from me, because I have so wanted a Miracles deck to work in Modern….

  2. I know this is months old, but I was recently wondering if it would be possible to exploit Sultai Ascendancy as a “scry 2 at your upkeep” engine to set up for Miracles… scrying 2 is powerful enough that you can postpone drawing a card until it is more necessary… and since the bottom clause is replaced with graveyard, something like noxious revival (which puts it back from grave on top at instant speed) sounded appealing enough…

    I am currently working on a redless 4c shell using the ascendancy and things that interact well with graveyards, like lingering souls, tarmogoyf and knight of the reliquary… (this might even make temporal mastery worth using).

    I still need to tweak the list and find specific answers for the current meta, but in general it seems promising.

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